TERROR BYTE
Rapid-Prototype 3rd Person action game
Terror Byte is a quest-based 3rd person action game set in a futuristic world.
Created in a 2-week rapid prototype development sprint
Project Description
​
-
Team Size | Solo Project
-
​Tools | Unity, C#, MagicaVoxel, Blender, Adobe
-
Platform | PC, Mac, Mobile
-
Duration | 2 Week Sprint

Game Narrative
The year is 2159. It has been 100 years since the senator of Earth decided to digitise the combined history and knowledge of humanity. Most of the physical data has been lost, destroyed or damaged since then as competing tribes fought to gain control of physical artefact's. Humans are legally allowed and entitled to spend up to 50% of their time in the virtual reality universe known as the Node.
For most people, this means they choose to spend most of their waking hours connected to the Node. The CypherTron was thought to be an un-hackable, ever changing cypher that could safely and securely encrypt and distribute data across the Node.
All Humans, have access to the almost limitless knowledge of the Node as part of their human rights. They can summon almost any experience or information in an instant, nobody judges you in the node.
​
It was all going so well, until, the world was held to ransom by an invisible AI agent known only as the Entity. The Entity doesn’t currently seem to have any demands, but is taking great pleasure in gradually erasing vast quantities of irreplaceable data that has been distributed across levels.
​
The player must complete each quest to collect all the data from each level before it is lost from the world forever. Will our hero be able to collect and upload enough data or will the evil "Entity" win?